Adding depth to Puzzle mechanics

One of the goal since the beginning of the game was to have a very simple core mechanics. We have established that this mechanic will be the ability to push blocks. These ones will move until they hit a wall or an obstacle.

In this video, I go around and explain the different experiments I've done in order to create interesting puzzles.

Break down of the mechanics

The video goes into the analysis and the reasoning behind the design of each of them.

Since some of them requires movement to show what really happens, I will just give a simple description for each mechanics. Clicking each of them will bring you to the appropriate section in the video.

Closing Note

Hope you guys enjoyed the thinking and reasoning behind each of those blocks. I'd love to hear which one you find the most interesting.

Don't hesitate to stop into the Live Development on Twitch or leave a comment below.

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